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Chris Huff wrote:
> Your tetrahedron edges are labeled "Tetrahedron_vertexes". The text
> sometimes casts shadows on the objects, I'd make it shadowless.
Oops cut paste mistake. Fixed it in my scene file. I think the images
look to flat with a shadowless light. I changed one of the lightsource
locations, it looks better now.
> And you
> might want to put spheres at the vertices of the edge samples to make
> the junctions of the cylinders smooth.
> And I was about to pick on your spelling of "vertices" as "vertexes",
> but I checked the dictionary and both are allowed...
>
I wanted the image to accurately show what the function outputted. The
functions are designed to work together, so if you used say
union {
Cube_vertexes(1,.1)
Cube_edges(1,.1)
}
you would have perfect smooth junctions. I knew of both spellings, I like
the sound of the second one better.
>
> Oh, and why don't the cuboctahedron and icosidodecahedron have edges,
> vertices, or loops?
I got tired, maybe I will put all of the Archimedian Solids in version
2. I just did the cuboctahedron, and icosidodecahedron, because they were
so easy using the code I already had. They are just an intersections
between to of the shapes I already had. They look cooler when you use
different colors for the two intersecting shapes. Combining the
octahedron_loops, and the cube_loops would be the same as
cuboctahedronloops. Similarly for icosidodecahedron.
> And where are the loops for the tetrahedron?
>
Turn out to be the same as cubeloops... bummer.
>
> Well, that's enough nit-picking...BTW, nice polyhedrons. ;-)
> I think I'll have some fun with this include file...
>
> --
> Christopher James Huff
> Personal: chr### [at] maccom, http://homepage.mac.com/chrishuff/
> TAG: chr### [at] tagpovrayorg, http://tag.povray.org/
>
> <><
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